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Call to Adventure

Regular price $39.95

Call to Adventure is a tabletop game in which players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose whether to follow a path of heroism or villainy. The core game mode is a 2-4 player competitive game, but Call to Adventure can also be played solo or cooperatively!

Call to Adventure is a game about choices. Do you begin as a Peasant or a Noble? Do you train your Strength or seek out Wisdom? Do you follow the path of a Hero or Antihero? Will your backstory ultimately be tragic or triumphant?

On every step of your hero's journey, you'll have to choose between immediate rewards and long-term potential. Do you push your luck and face a daunting Challenge now, or build your Abilities until you're truly ready?

It all starts with the first cards you'll see in the game: your Origin, Motivation, and Destiny.

Each player is dealt two of each card type, giving you the chance to begin crafting your hero right away. The three cards you choose become your hero's Story, and most other cards you gain will be tucked under these initial Story cards.

Unlike a standard die-roller, Call to Adventure relies on Runes to see if the fates are smiling on your efforts. The three core runes can be used for all challenges. You can also add any relevant Ability runes you've gained, and can choose whether to risk Corruption by casting dark runes.

The game doesn't end there! Hero cards can help you on the path to glory, while Antihero cards can make the most of an angst-ridden path. Experience tokens, gained when you fail a Challenge, can be spent to fuel card abilities. Engine building, set collection, and cross-table play are all part of the Call to Adventure experience!

Ready for your adventure to begin?